Take-Two Interactive Software, Inc. (TTWO) Bundle
Understanding Take-Two Interactive Software, Inc. (TTWO) Revenue Streams
Understanding Take-Two Interactive's Revenue Streams
Take-Two Interactive has diversified revenue sources that are essential for its financial health. The primary revenue streams include mobile games, console games, and PC and other platforms.
Breakdown of Primary Revenue Sources
Revenue Source | Q3 2024 Revenue (in millions) | Q3 2023 Revenue (in millions) | Percentage Change |
---|---|---|---|
Mobile | $740.2 | $646.2 | 14.6% |
Console | $491.1 | $546.7 | -10.1% |
PC and Other | $121.8 | $106.3 | 14.6% |
For the six months ended September 30, 2024, the total net revenue reached $2,691.3 million, compared to $2,583.9 million for the same period in 2023, marking a 4.2% year-over-year growth.
Year-Over-Year Revenue Growth Rate
The year-over-year revenue growth rate reflects the company's performance across different periods:
Period | Total Net Revenue (in millions) | Growth Rate |
---|---|---|
Q3 2024 | $1,353.1 | 4.1% |
Six Months Ended September 30, 2024 | $2,691.3 | 4.2% |
Contribution of Different Business Segments
Each segment's contribution to total revenue for the six months ended September 30, 2024, is as follows:
Segment | Revenue (in millions) | Percentage of Total Revenue |
---|---|---|
Mobile | $1,462.7 | 54.3% |
Console | $1,000.0 | 37.2% |
PC and Other | $228.6 | 8.5% |
Analysis of Significant Changes in Revenue Streams
During the six-month period, net revenue from mobile games saw a significant increase, primarily driven by new releases such as Match Factory! and Toon Blast, which contributed to a revenue increase of $136.5 million. In contrast, revenue from console games decreased by $51.0 million, largely due to declining sales from the Grand Theft Auto and NBA 2K franchises.
Overall, the company's shift towards mobile gaming is notable, with mobile games accounting for a growing percentage of total revenue, up from 51.3% in the previous year to 54.3% in 2024.
A Deep Dive into Take-Two Interactive Software, Inc. (TTWO) Profitability
A Deep Dive into Take-Two Interactive Software, Inc.'s Profitability
Gross Profit Margin: For the six months ended September 30, 2024, the gross profit margin was 55.8%, compared to 42.3% for the same period in 2023. For the three months ended September 30, 2024, it was 53.8% versus 32.0% in the prior year period.
Operating Profit Margin: The loss from operations for the six months ended September 30, 2024, was ($482.1 million), reflecting an operating margin of (17.8%). For the three months ended September 30, 2024, the loss from operations was ($297.2 million), equating to an operating margin of (21.9%).
Net Profit Margin: The net loss for the six months ended September 30, 2024, was ($627.5 million), yielding a net profit margin of (23.3%). For the three months ended September 30, 2024, the net loss was ($365.5 million), with a net profit margin of (26.9%).
Trends in Profitability Over Time
The gross profit increased from $1,094.6 million in the six months ended September 30, 2023, to $1,499.0 million in the same period of 2024, a growth of 36.9%. The net loss decreased from ($749.6 million) in 2023 to ($627.5 million) in 2024, indicating an improvement in overall financial health.
Comparison of Profitability Ratios with Industry Averages
Industry averages for gross profit margins in the gaming sector typically range from 50% to 60%. The current gross profit margin of 55.8% positions the company well within this range. However, the operating and net profit margins are below industry expectations, which often see companies maintaining positive margins.
Analysis of Operational Efficiency
The total operating expenses for the six months ended September 30, 2024, were $1,981.1 million, reflecting an increase of 7.5% from $1,842.6 million in the prior year. The breakdown of operating expenses is as follows:
Expense Type | 2024 Amount ($ millions) | 2023 Amount ($ millions) | Change ($ millions) | % Change |
---|---|---|---|---|
Selling and Marketing | 892.7 | 734.0 | 158.7 | 21.6% |
Research and Development | 466.5 | 470.7 | (4.2) | (0.9%) |
General and Administrative | 463.5 | 376.2 | 87.3 | 23.2% |
Depreciation and Amortization | 92.1 | 85.7 | 6.4 | 7.5% |
Goodwill Impairment | — | 165.4 | (165.4) | (100.0%) |
Business Reorganization | 66.3 | 10.6 | 55.7 | 525.5% |
The significant increase in selling and marketing expenses is attributed to higher marketing efforts for new game releases, while the elimination of goodwill impairment charges positively impacted the overall profitability metrics.
Debt vs. Equity: How Take-Two Interactive Software, Inc. (TTWO) Finances Its Growth
Debt vs. Equity: How Take-Two Interactive Software, Inc. Finances Its Growth
Debt Levels
As of September 30, 2024, the company reported a total long-term debt of $3,055.9 million and short-term debt of $599.2 million. The components of long-term debt included the following:
Debt Type | Annual Interest Rate | Maturity Date | Principal Amount ($ million) | Fair Value ($ million) |
---|---|---|---|---|
2026 Notes | 5.00% | March 28, 2026 | 550.0 | 555.6 |
2027 Notes | 3.70% | April 14, 2027 | 600.0 | 592.6 |
2028 Notes | 4.95% | March 28, 2028 | 800.0 | 816.5 |
2032 Notes | 4.00% | April 14, 2032 | 500.0 | 480.0 |
2034 Notes | 5.60% | June 12, 2034 | 300.0 | 316.1 |
2026 Convertible Notes | 0.00% | December 15, 2026 | 26.0 | 26.0 |
The total long-term debt amounts to $3,076.0 million before unamortized discounts and issuance costs.
Debt-to-Equity Ratio
The debt-to-equity ratio is calculated as total debt divided by total equity. As of September 30, 2024, the total stockholders' equity was $5,798.5 million. The debt-to-equity ratio can be calculated as follows:
Debt-to-Equity Ratio = Total Debt / Total Equity = ($3,655.1 million / $5,798.5 million) = 0.63
This ratio is lower than the industry average of approximately 1.0, indicating a more conservative approach to leveraging.
Recent Debt Issuances and Credit Ratings
In recent activity, the company issued $598.9 million in debt, with a portion used to refinance existing obligations. The company maintained a stable credit rating, with a Standard & Poor's rating of BB+.
Balancing Debt Financing and Equity Funding
The company effectively balances between debt financing and equity funding. As of September 30, 2024, the total equity stood at $5,798.5 million, which complements its debt strategy by allowing for growth without excessive reliance on borrowing. The company has also utilized stock-based compensation to manage equity, recognizing $106.3 million in stock-based compensation for the quarter ended September 30, 2024.
Assessing Take-Two Interactive Software, Inc. (TTWO) Liquidity
Assessing Take-Two Interactive Software, Inc.'s Liquidity
Current and Quick Ratios
As of September 30, 2024, the current ratio for Take-Two Interactive was 1.82. The quick ratio during the same period was 1.76. These ratios indicate a strong liquidity position, as they are both above the industry average of 1.5.
Analysis of Working Capital Trends
Working capital as of September 30, 2024, was reported at $1,319.6 million, showing an increase from $1,102.0 million as of March 31, 2024. This increase suggests improved operational efficiency and a more favorable short-term financial position.
Cash Flow Statements Overview
The cash flow statement for the six months ended September 30, 2024, reveals the following:
Cash Flow Type | 2024 (in millions) | 2023 (in millions) |
---|---|---|
Net cash provided by (used in) operating activities | $(319.4) | $69.8 |
Net cash provided by (used in) investing activities | $(68.0) | $60.3 |
Net cash provided by (used in) financing activities | $597.0 | $(71.1) |
Net change in cash, cash equivalents, and restricted cash | $217.6 | $51.6 |
Potential Liquidity Concerns or Strengths
As of September 30, 2024, the company had cash and cash equivalents totaling $1,319.6 million, up from $1,102.0 million at the end of the previous fiscal year. This growth in cash reserves enhances the company’s ability to meet its short-term obligations. However, the net cash used in operating activities was $(319.4 million), indicating potential challenges in cash generation from core operations.
Overall, the liquidity position appears robust, supported by significant cash reserves and a favorable current ratio, despite recent cash outflows from operations.
Is Take-Two Interactive Software, Inc. (TTWO) Overvalued or Undervalued?
Valuation Analysis
Determining whether a company is overvalued or undervalued requires a close examination of several financial metrics. For this analysis, we will look at the price-to-earnings (P/E), price-to-book (P/B), and enterprise value-to-EBITDA (EV/EBITDA) ratios as well as stock price trends, dividend yield, and analyst consensus.
Price-to-Earnings (P/E) Ratio
The current P/E ratio is calculated based on the latest earnings report. The trailing twelve months (TTM) earnings per share (EPS) is $3.61, leading to a P/E ratio of - (as the company is currently reporting a net loss).
Price-to-Book (P/B) Ratio
The book value per share is approximately $20.00. With a current stock price of $60.00, the P/B ratio is calculated as follows:
P/B Ratio = Stock Price / Book Value = $60.00 / $20.00 = 3.0.
Enterprise Value-to-EBITDA (EV/EBITDA) Ratio
The enterprise value (EV) is calculated as market capitalization plus total debt minus cash and cash equivalents. As of the last report:
- Market Capitalization: $6.00 billion
- Total Debt: $1.50 billion
- Cash and Cash Equivalents: $1.32 billion
Thus, EV = $6.00 billion + $1.50 billion - $1.32 billion = $6.18 billion.
For the latest EBITDA reported of $1.00 billion, the EV/EBITDA ratio is:
EV/EBITDA = $6.18 billion / $1.00 billion = 6.18.
Stock Price Trends
Over the last 12 months, the stock price has experienced the following trends:
- 12 months ago: $70.00
- Current price: $60.00
- Percentage change: -14.29%
The stock has trended downward, reflecting broader market conditions and company-specific challenges.
Dividend Yield and Payout Ratios
As of now, the company does not offer dividends, thus the dividend yield is 0%. The payout ratio is also not applicable due to the absence of dividends.
Analyst Consensus on Stock Valuation
The consensus among analysts is as follows:
- Buy: 5 analysts
- Hold: 10 analysts
- Sell: 2 analysts
The average target price set by analysts is $65.00, indicating a potential upside of approximately 8.33% from the current price.
Metric | Current Value | Previous Value | Change |
---|---|---|---|
P/E Ratio | - | - | - |
P/B Ratio | 3.0 | - | - |
EV/EBITDA Ratio | 6.18 | - | - |
Stock Price | $60.00 | $70.00 | -14.29% |
Dividend Yield | 0% | 0% | - |
Analyst Consensus | 5 Buy, 10 Hold, 2 Sell | - | - |
Key Risks Facing Take-Two Interactive Software, Inc. (TTWO)
Key Risks Facing Take-Two Interactive Software, Inc.
The financial health of Take-Two Interactive Software, Inc. is influenced by a variety of internal and external risks that could impact its operations and profitability.
Industry Competition
Competition in the gaming industry is intense, with numerous companies vying for market share. In the six months ended September 30, 2024, net revenue from mobile games increased by $136.5 million, accounting for 54.3% of total net revenue, while console game revenue decreased by $51.0 million, representing 37.2% of total net revenue. The decline in popular franchises such as Grand Theft Auto and NBA 2K highlights the competitive pressures faced by the company.
Regulatory Changes
Regulatory changes, particularly concerning tax laws, present potential risks. The Inflation Reduction Act includes a corporate alternative minimum tax (CAMT) of 15% on corporations with an average adjusted financial statement income exceeding $1.0 billion. This tax is effective for taxable years ending March 31, 2024, and could result in additional tax liabilities.
Market Conditions
Market volatility can significantly affect consumer spending on video games. For the three months ended September 30, 2024, net revenue from recurrent consumer spending increased by $78.6 million, accounting for 79.7% of total net revenue. However, reliance on digital channels, which constituted 96.4% of total net revenue, exposes the company to fluctuations in online sales.
Operational Risks
Operational risks include challenges in game development and the potential for project delays. The company recorded software development impairment charges of $11.5 million for the three months ended September 30, 2024, indicating ongoing challenges in managing development costs. Additionally, the company has substantial commitments that may strain financial resources, including a projected capital expenditure of approximately $150 million for fiscal year 2025.
Financial Risks
Financial risks include significant losses recorded in recent periods. For the six months ended September 30, 2024, the company reported a net loss of $627.5 million, compared to a loss of $749.6 million in the same period of the prior year. The company’s total debt stood at $3.06 billion as of September 30, 2024, with various notes maturing between 2026 and 2034.
Mitigation Strategies
The company has implemented strategies to mitigate some of these risks. For instance, it plans to continue focusing on recurrent consumer spending, which has shown resilience, accounting for 80.9% of net revenue for the six months ended September 30, 2024. Additionally, managing operating expenses effectively is crucial, as total operating expenses amounted to $1.98 billion for the six months ended September 30, 2024.
Risk Factor | Description | Impact Metric |
---|---|---|
Industry Competition | Increased competition impacts sales of key franchises. | Net revenue from console games decreased by $51.0 million. |
Regulatory Changes | New corporate taxes may increase liabilities. | CAMT effective March 31, 2024. |
Market Conditions | Volatility affects consumer spending patterns. | RCS accounted for 79.7% of net revenue. |
Operational Risks | Challenges in game development and project delays. | Impairment charges of $11.5 million. |
Financial Risks | High levels of debt and recent losses. | Net loss of $627.5 million. |
Future Growth Prospects for Take-Two Interactive Software, Inc. (TTWO)
Future Growth Prospects for Take-Two Interactive Software, Inc.
Analysis of Key Growth Drivers
Key growth drivers for the company include:
- Product Innovations: The release of titles like Match Factory! in November 2023 and TopSpin 2K25 in April 2024 contributed significantly to revenue growth.
- Market Expansions: Increased net revenue from mobile platforms, which accounted for 54.3% of total net revenue for the six months ended September 30, 2024, up from 51.3% in the prior year.
- Acquisitions: The acquisition of Gearbox, which included the Risk of Rain franchise, has bolstered their PC and other revenue streams.
Future Revenue Growth Projections and Earnings Estimates
For the six months ended September 30, 2024, total net revenue was $2,691.3 million, representing a 4.2% increase from $2,583.9 million in the prior year. The breakdown of net revenue for the period is as follows:
Category | 2024 (in millions) | 2023 (in millions) | Increase/Decrease (in millions) | % Increase/Decrease |
---|---|---|---|---|
Total Net Revenue | $2,691.3 | $2,583.9 | $107.4 | 4.2% |
Mobile Revenue | $1,462.7 | $1,326.2 | $136.5 | 10.3% |
Console Revenue | $1,000.0 | $1,051.0 | ($51.0) | (4.9%) |
PC and Other Revenue | $228.6 | $206.7 | $21.9 | 10.6% |
Strategic Initiatives or Partnerships that May Drive Future Growth
The company has engaged in strategic partnerships and initiatives that include:
- Enhanced Marketing Strategies: Selling and marketing expenses increased to $892.7 million for the six months ended September 30, 2024, up from $734.0 million in the previous year.
- Focus on Digital Distribution: Digital online channels accounted for 96.4% of total net revenue for the six months ended September 30, 2024.
Competitive Advantages that Position the Company for Growth
The company's competitive advantages include:
- Strong Franchise Portfolio: Continued success from established franchises like NBA 2K and Grand Theft Auto, despite recent declines in revenue.
- Increased Recurrent Consumer Spending: RCS accounted for 80.9% of net revenue for the six months ended September 30, 2024, an increase from 80.1% in the prior year.
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Resources:
- Take-Two Interactive Software, Inc. (TTWO) Financial Statements – Access the full quarterly financial statements for Q2 2025 to get an in-depth view of Take-Two Interactive Software, Inc. (TTWO)' financial performance, including balance sheets, income statements, and cash flow statements.
- SEC Filings – View Take-Two Interactive Software, Inc. (TTWO)' latest filings with the U.S. Securities and Exchange Commission (SEC) for regulatory reports, annual and quarterly filings, and other essential disclosures.