Roblox Corporation (RBLX) Bundle
A Brief History of Roblox Corporation
Roblox Corporation was founded in 2004 by David Baszucki and Erik Cassel. The platform initially started as a physics-based game but evolved into a full-fledged game creation system, allowing users to design and share their own games.
Initial Public Offering
Roblox went public on March 10, 2021, through a direct listing on the New York Stock Exchange under the ticker RBLX. The reference price was set at $45 per share, giving the company a market capitalization of approximately $38.2 billion at the time of listing.
Financial Performance Overview as of 2024
As of September 30, 2024, Roblox Corporation reported significant growth in its financials compared to the previous year:
Metric | Q3 2024 | Q3 2023 | % Change |
---|---|---|---|
Revenue | $918,953,000 | $713,225,000 | 29% |
Net Loss | $(240,447,000) | $(278,808,000) | 14% |
Daily Unique Paying Users | 1,143,000 | 870,000 | 31% |
Free Cash Flow | $520,669,000 | $45,905,000 | 1043% |
Revenue Streams and User Engagement
Roblox generates revenue primarily through the sale of virtual currency (Robux) and subscriptions. As of 2024, approximately 92% of virtual item-related revenue came from durable virtual items. The platform's user base has expanded significantly, with the average number of daily unique paying users increasing from 824,000 in the nine months ended September 30, 2023, to 1,013,000 in the corresponding period of 2024.
Cost Structure and Investments
Roblox's operating expenses have also grown, reflecting its investment in infrastructure and user experience:
Expense Category | Q3 2024 | Q3 2023 | % Change |
---|---|---|---|
Cost of Revenue | $204,998,000 | $163,581,000 | 25% |
Research and Development | $365,424,000 | $321,613,000 | 14% |
Sales and Marketing | $52,592,000 | $40,874,000 | 29% |
General and Administrative | $98,733,000 | $97,508,000 | 1% |
Market Position and Future Outlook
As of 2024, Roblox continues to solidify its position as a leader in the gaming industry, focusing on expanding its user base and enhancing user engagement through innovative features and community-driven content. The company has also been exploring additional revenue streams, including advertising and licensing agreements, to diversify its income sources.
A Who Owns Roblox Corporation (RBLX)
Ownership Structure
As of 2024, Roblox Corporation has a dual-class share structure comprising Class A and Class B common stock. The ownership distribution is as follows:
Share Class | Percentage of Total Shares | Voting Rights | Shareholder Type |
---|---|---|---|
Class A Common Stock | Approximately 45% | 1 vote per share | Public Investors |
Class B Common Stock | Approximately 55% | 10 votes per share | Founders and Executive Team |
Major Shareholders
The following table summarizes the major shareholders of Roblox Corporation:
Shareholder | Number of Shares Owned | Percentage of Ownership | Type of Share |
---|---|---|---|
David Baszucki (CEO) | Approximately 15 million | ~10% | Class B |
Co-Founder Erik Cassel (Estate) | Approximately 10 million | ~7% | Class B |
Institutional Investors | Varies by firm | ~25% | Class A |
Vanguard Group | Approximately 5 million | ~3% | Class A |
BlackRock | Approximately 4 million | ~2.5% | Class A |
Stock Performance
As of September 30, 2024, Roblox Corporation's stock performance is summarized below:
Metric | Value |
---|---|
Stock Price | $42.50 |
Market Capitalization | $28.5 billion |
52-week High | $49.00 |
52-week Low | $25.00 |
Average Daily Trading Volume | 2 million shares |
Financial Overview
Roblox Corporation reported the following financial figures for the nine months ended September 30, 2024:
Financial Metric | Value (in thousands) |
---|---|
Total Revenue | $2,613,796 |
Net Loss | ($719,562) |
Cash and Cash Equivalents | $602,631 |
Total Assets | $6,687,962 |
Total Liabilities | $6,509,504 |
Recent Changes in Ownership
In 2024, Roblox Corporation has seen changes in its executive team, notably with the resignation of CFO Michael Guthrie. This transition may impact stockholder sentiment and ownership dynamics as new leadership steps in to guide the company forward.
Moreover, the stock-based compensation awards granted to executives, including the 2024 CEO PSU Award, are significant as they influence share dilution and overall shareholder equity.
Type of Award | Number of Shares Granted | Vesting Schedule |
---|---|---|
2024 CEO PSU Award | 148,844 | Quarterly over 3 years |
2024 Executive PSU Awards | 353,241 | Performance-based |
Roblox Corporation (RBLX) Mission Statement
The mission of Roblox Corporation is to connect a billion users with optimism and civility. The company is dedicated to improving the ways in which its platform supports shared experiences, from creation by developers to enjoyment by users worldwide.
Key Metrics
Roblox tracks a variety of metrics to measure its performance and growth, including Daily Active Users (DAUs), average daily unique paying users, and bookings. For the three months ended September 30, 2024, the following metrics were reported:
Metric | Value |
---|---|
Average DAUs | 88.9 million |
Average Daily Unique Paying Users | 1,143,000 |
Average Daily Bookings per DAU | $0.14 |
Average Daily Bookings per Daily Unique Paying User | $10.73 |
Financial Performance
Roblox generates revenue primarily through the sale of virtual content and access to its platform. The financial results for the three months and nine months ended September 30, 2024, are as follows:
Financial Metric | Three Months Ended September 30, 2024 | Three Months Ended September 30, 2023 | Nine Months Ended September 30, 2024 | Nine Months Ended September 30, 2023 |
---|---|---|---|---|
Revenue | $918,953,000 | $713,225,000 | $2,613,796,000 | $2,049,335,000 |
Cost of Revenue | $204,998,000 | $163,581,000 | $582,421,000 | $477,451,000 |
Net Loss | $(240,447,000) | $(278,808,000) | $(719,562,000) | $(833,597,000) |
Investment Focus
Roblox's primary areas of investment include:
- Developer and creator community
- Technology and infrastructure
- Trust and safety systems
- High fidelity avatars and realistic experiences
- Artificial intelligence tools and social features
The company aims to continually enhance the platform's functionality and safety while fostering a civil online community.
Recent Changes and Regulatory Compliance
In 2024, Roblox has implemented various policy changes in anticipation of evolving regulatory requirements, particularly concerning child and internet safety. These changes may impact user engagement and revenue, especially from younger users. The estimated average lifetime of a paying user has decreased to 27 months, resulting in adjustments in revenue recognition.
Change in Revenue and Cost due to User Lifetime Estimate | Three Months Ended September 30, 2024 | Nine Months Ended September 30, 2024 |
---|---|---|
Increased Revenue | $26.4 million | $85.3 million |
Increased Cost of Revenue | $5.4 million | $17.8 million |
Roblox anticipates these changes will add approximately $98 million to the fiscal year 2024 revenue and $20.4 million to the cost of revenue.
Global Engagement
As part of its global strategy, Roblox's user engagement includes a significant international user base, with 78% of DAUs and 36% of revenue derived from outside the U.S. and Canada as of September 30, 2024. This diversification is vital for sustaining growth and mitigating risks associated with regional regulations and market conditions.
How Roblox Corporation (RBLX) Works
Business Model
Roblox Corporation operates a free-to-play online platform that allows users to create and share games and experiences. The primary revenue source is the sale of virtual currency known as Robux, which users purchase to access various in-game items and experiences.
Financial Performance
As of September 30, 2024, Roblox reported the following financial metrics:
Metric | Q3 2024 | Q3 2023 | % Change |
---|---|---|---|
Revenue | $918,953,000 | $713,225,000 | 29% |
Cost of Revenue | $204,998,000 | $163,581,000 | 25% |
Net Loss | $240,447,000 | $278,808,000 | -14% |
Average Daily Unique Paying Users | 1,143,000 | 870,000 | 31% |
Key Metrics and Trends
The company reported an increase in bookings, driven by a rise in the average number of daily unique paying users from approximately 870,000 in Q3 2023 to about 1,143,000 in Q3 2024. The estimated average lifetime of a paying user decreased to 27 months as of the second quarter of 2024, impacting revenue recognition.
Cost Structure
Roblox's cost of revenue includes payment processing fees, infrastructure costs, and developer exchange fees. For Q3 2024, the cost of revenue was $204,998,000, representing 22% of total revenue for the nine months ended September 30, 2024.
Cash Flow Statements
Net cash and cash equivalents provided by operating activities for the nine months ended September 30, 2024, were $637,825,000, up from $314,875,000 in the same period for 2023. The cash flows from investing and financing activities were as follows:
Cash Flow Type | Q3 2024 | Q3 2023 |
---|---|---|
Net Cash from Operating Activities | $637,825,000 | $314,875,000 |
Net Cash Used in Investing Activities | ($767,560,000) | ($2,773,964,000) |
Net Cash from Financing Activities | $52,746,000 | $61,266,000 |
Revenue Recognition
Roblox recognizes revenue in accordance with ASC 606. Revenue is derived primarily from the sale of virtual items and services, recognized over the estimated lifetime of a paying user or as items are consumed. The company reported total revenue of $2,613,796,000 for the nine months ended September 30, 2024, compared to $2,049,335,000 in 2023, marking a 28% increase.
Developer Exchange Program
Roblox allows developers to exchange their earned Robux for real currency under the Developer Exchange Program. This program is crucial for incentivizing developers to create engaging content on the platform.
Balance Sheet Highlights
As of September 30, 2024, Roblox's total assets amounted to $6,687,962,000, while total liabilities were $6,509,504,000. The company's stockholders' equity stood at $178,458,000.
Balance Sheet Item | Amount (in thousands) |
---|---|
Total Assets | $6,687,962 |
Total Liabilities | $6,509,504 |
Stockholders' Equity | $178,458 |
Future Outlook
Roblox continues to invest in its platform, focusing on enhancing user experience and expanding its developer community. The company anticipates ongoing growth in user engagement and revenue, despite potential regulatory challenges and market fluctuations.
How Roblox Corporation (RBLX) Makes Money
Revenue Streams
Roblox Corporation primarily generates revenue through the sale of virtual currency known as Robux, which users purchase to buy virtual items on the Roblox Platform. The revenue model is predominantly based on user spending on these virtual items, which can be categorized into consumable and durable items.
Sales of Robux
Users can buy Robux through various channels including one-time purchases, subscriptions, and prepaid cards. The company recognizes revenue from these sales over the estimated lifetime of a paying user, which was adjusted to 27 months as of Q2 2024. For the three months ended September 30, 2024, Roblox reported revenue of $918,953,000, a 29% increase from $713,225,000 in the same period of 2023.
Average Daily Unique Paying Users
The average number of daily unique paying users increased significantly from approximately 870,000 in Q3 2023 to about 1,143,000 in Q3 2024, contributing to the revenue growth. This growth is reflected in the average daily bookings per DAU, which stood at $0.14, and $10.73 for daily unique paying users during the same period.
Revenue by Region
Region | Q3 2024 Revenue (in thousands) | Percentage of Revenue | Q3 2023 Revenue (in thousands) | Percentage of Revenue |
---|---|---|---|---|
United States and Canada | $583,011 | 64% | $458,563 | 65% |
Europe | $167,758 | 18% | $128,412 | 18% |
Asia-Pacific | $95,507 | 10% | $73,772 | 10% |
Rest of World | $72,677 | 8% | $52,478 | 7% |
Total | $918,953 | 100% | $713,225 | 100% |
Cost of Revenue
The cost of revenue for Roblox includes third-party payment processing fees, which are recognized over the same period as the respective revenue. For Q3 2024, the cost of revenue was $204,998,000, a 25% increase from $163,581,000 in Q3 2023. This increase reflects both the growth in sales and changing user purchasing preferences.
Developer Exchange Fees
Roblox also incurs developer exchange fees, which represent the amounts paid to developers and creators who earn Robux through various means, including the sale of virtual items and experiences. For the nine months ended September 30, 2024, developer exchange fees increased by $123.2 million, or 24%, compared to the same period in 2023.
Operating Expenses
For the three months ended September 30, 2024, total operating expenses were $1,197,881,000, compared to $1,013,263,000 in Q3 2023. This increase includes significant investments in infrastructure and research and development, which amounted to $365,424,000 for the quarter, up from $321,613,000 a year earlier.
Net Loss and Cash Flows
Despite the revenue growth, Roblox reported a net loss of $240,447,000 for Q3 2024, compared to a loss of $278,808,000 in Q3 2023. The company's net cash provided by operating activities was $637,825,000 for the nine months ended September 30, 2024, significantly up from $314,875,000 in the same period of 2023.
Deferred Revenue
As of September 30, 2024, Roblox's deferred revenue was a critical metric, indicating the unearned revenue from Robux sales that will be recognized in future periods. The increase in deferred revenue was driven by sales exceeding revenue recognized from satisfied performance obligations.
Investment in Technology and Infrastructure
Roblox continues to invest heavily in its technology infrastructure, with cash flows used for capital expenditures related to servers and equipment. In the first nine months of 2024, Roblox spent approximately $115,786,000 on property and equipment.
Conclusion
Roblox's revenue model is heavily reliant on user engagement and spending on virtual items, with a significant focus on maintaining and growing its community of developers and creators. The company’s ability to adapt to user preferences, manage operational costs, and invest in its platform will be crucial for sustaining its revenue growth in the coming years.
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Article updated on 8 Nov 2024
Resources:
- Roblox Corporation (RBLX) Financial Statements – Access the full quarterly financial statements for Q3 2024 to get an in-depth view of Roblox Corporation (RBLX)' financial performance, including balance sheets, income statements, and cash flow statements.
- SEC Filings – View Roblox Corporation (RBLX)' latest filings with the U.S. Securities and Exchange Commission (SEC) for regulatory reports, annual and quarterly filings, and other essential disclosures.